James McLardy makes sculptures and assemblages of objects using a variety of methods and materials. These can range from large-scale sculptural works made from painted wood and modelling clay, to small delicate objects made from gold leaf and soft wax.
His sculptural practice is concerned with finding meanings inherent in the process of making, and the perceived value of labour and materials. The importance of this lies within the act of working with materials and how the viewer understands and interprets this within the object. For example, when painting objects made using medium density fibre board (MDF) with faux marble finishes, he is less concerned with the act of illusion, rather how the act of hand painting surfaces can question labour and material worth (e.g. Kernel of the Nut).
Until recently, McLardy's practice has been typically reliant on hand production. It is labour intensive, involving specific elaborate processes that he has refined over time. With the rapidly increasing ability of computer-controlled production methods to build ever-more complex objects his sculptures increasing focus on nuances that exist where hand-crafted, machine produced and digitally designed elements coincide. He does this by employing hands-on processes alongside engagement with human-computer processes.
In engaging with the role of hands-on and human-computer interaction in relation to physical labour, he seeks to investigate correlations between digital technology (with its visual bias) and the physical world; and the potential insights into human perception, self-identity and social interaction that this affords.
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James McLardy is a visual artist with an education in both Architecture and Sculpture. He lives and works in Glasgow.
He has recently been awarded funding by Creative Scotland to undertake an extensive period of research and development around the sensorial interplay between the body, the digital object and the physical form.
Mclardy has been the recipient of a creative development residency at Cove Park, Argyll and Bute, a production residency at The Danish National Art Workshops, Copenhagen and a schools residency at the Whitechapel Gallery, London
Shows include: Tramway, Glasgow (UK); Overgaden, Copenhagen, (DK); High Cross House, Dartington, England (UK); Haight Gallery, Calgary, (CA); SWG3, Glasgow (UK); ReMap, Athens, (GR); Outpost Gallery, Norwich (Uk); Glasgow International, (UK); Hunter Times Square Gallery, New York, (US); Liverpool Biennale, England (UK); Gallery of Modern Art, Glasgow (UK); N/V_Projects, London (UK). The Duchy, Glasgow (UK); The Royal Standard, Liverpool (UK).
James McLardy often collaborates with individuals, organisations and institutions on specific projects. He has also been a regular artist at Artlink Edinburgh over the last decade and is an active member of KMADOTCOM, Curious Routes and Leylines across Edinburgh and the Lothians.
Contact james@jamesmclardy.com
Website design by Alasdair Dimmick
Typeset in Spoof by Polytype Foundry
© James McLardy 2023
James McLardy makes sculptures and assemblages of objects using a variety of methods and materials. These can range from large-scale sculptural works made from painted wood and modelling clay, to small delicate objects made from gold leaf and soft wax.
His sculptural practice is concerned with finding meanings inherent in the process of making, and the perceived value of labour and materials. The importance of this lies within the act of working with materials and how the viewer understands and interprets this within the object. For example, when painting objects made using medium density fibre board (MDF) with faux marble finishes, he is less concerned with the act of illusion, rather how the act of hand painting surfaces can question labour and material worth (e.g. Kernel of the Nut).
Until recently, McLardy's practice has been typically reliant on hand production. It is labour intensive, involving specific elaborate processes that he has refined over time. With the rapidly increasing ability of computer-controlled production methods to build ever-more complex objects his sculptures increasing focus on nuances that exist where hand-crafted, machine produced and digitally designed elements coincide. He does this by employing hands-on processes alongside engagement with human-computer processes.
In engaging with the role of hands-on and human-computer interaction in relation to physical labour, he seeks to investigate correlations between digital technology (with its visual bias) and the physical world; and the potential insights into human perception, self-identity and social interaction that this affords.
-
James McLardy is a visual artist with an education in both Architecture and Sculpture. He lives and works in Glasgow.
He has recently been awarded funding by Creative Scotland to undertake an extensive period of research and development around the sensorial interplay between the body, the digital object and the physical form.
Mclardy has been the recipient of a creative development residency at Cove Park, Argyll and Bute, a production residency at The Danish National Art Workshops, Copenhagen and a schools residency at the Whitechapel Gallery, London
Shows include: Tramway, Glasgow (UK); Overgaden, Copenhagen, (DK); High Cross House, Dartington, England (UK); Haight Gallery, Calgary, (CA); SWG3, Glasgow (UK); ReMap, Athens, (GR); Outpost Gallery, Norwich (Uk); Glasgow International, (UK); Hunter Times Square Gallery, New York, (US); Liverpool Biennale, England (UK); Gallery of Modern Art, Glasgow (UK); N/V_Projects, London (UK). The Duchy, Glasgow (UK); The Royal Standard, Liverpool (UK).
James McLardy often collaborates with individuals, organisations and institutions on specific projects. He has also been a regular artist at Artlink Edinburgh over the last decade and is an active member of KMADOTCOM, Curious Routes and Leylines across Edinburgh and the Lothians.
Contact james@jamesmclardy.com
Website design by Alasdair Dimmick
Typeset in Spoof by Polytype Foundry
© James McLardy 2023